ANNA University Java Programming Notes
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Syllabus :
JAVA PROGRAMMING
UNIT I
Object oriented programming concepts – objects – classes – methods and messages –abstraction and encapsulation – inheritance – abstract classes – polymorphism.- Objects and classes in Java – defining classes – methods - access specifiers – static members –constructors – finalize method
UNIT II
Arrays – Strings - Packages – Java-Doc comments –- Inheritance – class hierarchy –polymorphism – dynamic binding – final keyword – abstract classes
UNIT III
The Object class – Reflection – interfaces – object cloning – inner classes – proxies - I/O Streams - Graphics programming – Frame – Components – working with 2D shapes.
UNIT IV
Basics of event handling – event handlers – adapter classes – actions – mouse events –AWT event hierarchy – introduction to Swing – Model-View-Controller design pattern –buttons – layout management – Swing Components – exception handling – exception hierarchy – throwing and catching exceptions.
UNIT V
Motivation for generic programming – generic classes – generic methods – generic code and virtual machine – inheritance and generics – reflection and generics - Multi-threaded programming – interrupting threads – thread states – thread properties – thread synchronization – Executors – synchronizers.
You Can Download The Material Of JAVA Programming From The Below Link
Syllabus :
JAVA PROGRAMMING
UNIT I
Object oriented programming concepts – objects – classes – methods and messages –abstraction and encapsulation – inheritance – abstract classes – polymorphism.- Objects and classes in Java – defining classes – methods - access specifiers – static members –constructors – finalize method
UNIT II
Arrays – Strings - Packages – Java-Doc comments –- Inheritance – class hierarchy –polymorphism – dynamic binding – final keyword – abstract classes
UNIT III
The Object class – Reflection – interfaces – object cloning – inner classes – proxies - I/O Streams - Graphics programming – Frame – Components – working with 2D shapes.
UNIT IV
Basics of event handling – event handlers – adapter classes – actions – mouse events –AWT event hierarchy – introduction to Swing – Model-View-Controller design pattern –buttons – layout management – Swing Components – exception handling – exception hierarchy – throwing and catching exceptions.
UNIT V
Motivation for generic programming – generic classes – generic methods – generic code and virtual machine – inheritance and generics – reflection and generics - Multi-threaded programming – interrupting threads – thread states – thread properties – thread synchronization – Executors – synchronizers.
You Can Download The Material Of JAVA Programming From The Below Link